home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Inside Mac Games Volume 3 #4
/
IMG 26 April 1995.iso
/
More Goodies
/
All Things Marathon
/
Marathon Editors
/
Meta 0.1a1
/
DON'T READ ME!
next >
Wrap
Text File
|
1995-03-15
|
7KB
|
143 lines
META™ 0.1a1 (3/15/95) © 1994-1995 by Peter J. Creath (pjcreath@princeton.edu)
==============================================================================
Well, here's (FINALLY!) the first public release of META™, the WAD to Marathon
converter.
First, the necessary stuff. PLEASE read this, as I cannot be held responsible
for illegal use of this program.
------------------------------------------------------------------------------
Legal notice:
Doom™ and Doom II™ are registered trademarks of ID Software.
According to the LICENSE.DOC included with Doom I:
"You may not: rent, lease, modify, translate, disassemble, decompile,
reverse engineer, or create derivative works based upon the Software.
Notwithstanding the foregoing, you may create a map editor, modify
maps and make your own maps (collectively referenced as the "Permitted
Derivative Works") for the Software. You may not sell or distribute
any Permitted Derivative Works but you may exchange the Permitted
Derivative Works at no charge amongst other end-users.
(except for backup purposes) You may not otherwise reproduce, copy or
disclose to others, in whole or in any part, the Software."
You must legally own Doom I or II in order to translate its WAD file. You
may use only one copy of the WAD file at a time. This means you may use
EITHER the original WAD _or_ its translation. Otherwise, you would be
effectively duplicating the software and violating the license agreement.
META™ converts the WAD file from its native form to a form Marathon
can use. According to the license agreement above, you MAY NOT
distribute converted data which are part of their "Software". In
other words, if it's the Doom I or II WAD, you may not distribute
the WAD itself or any translation thereof.
Summary:
1) You must be licensed to use the original WAD file (either use the shareware
WAD or legally own the registered versions of DOOM.)
2) You may not distribute the modified files generated by META™. They contain
data which is the property of ID Software.
3) You may use only one version of DOOM at a time: the real one (currently
only on the PC) or the converted Marathon version of the WAD.
------------------------------------------------------------------------------
OK, the basics:
Yes, the interface sucks, but it's better than the other WAD "converter" out
there. At least this one is automated.
When you launch the application, a file selection dialog will appear, in which
you should select the desired WAD file to inspect. If you cancel this dialog,
the application will quit.
If you select a non-WAD file, I don't know what will happen. One of my pre-
alpha testers went home to try this and we haven't heard from him since.
Don't do it. I don't want to comfort your family too.
Anyway, then you're presented with a simple menu:
1) Convert textures
2) Convert sounds
3) Convert music
4) About Meta 0.1a1
?) Reprint menu
>
"?" reprints the menu. Surprise surprise.
"1" will bring up a dialog in which you should select a COPY of your Shapes
file. This WILL overwrite some textures in the file, so don't use this
on an original. This currently only works with the Doom I shareware
WAD.
This alpha makes an attempt to map Doom I textures in place of Marathon
textures to give a doom-ish feel to Marathon. It does not yet support
arbitrary texture conversion. (Although the resourceful (hint hint)
might figure out a way to coax it to do so...)
NOTE: Marathon versions earlier than 1.1 (including the demo) will crash
with these textures. Prior to 1.1 if your total number of colors among
all sprites and textures exceeded 256 it blew up. 1.1 fixes the problem.
Basically, the Doom textures use palettes different from the rest of the
Marathon sprites. Marathon 1.1 can handle this without crashing. 1.0
can't. Sorry. (Especially with all the complaints about 1.1's mouse
drivers...)
"2" will bring up a dialog in which you should select a COPY of your Sounds
file. This WILL overwrite some sounds in the file, so don't use this
on an original. (Gee, I like copy and paste.) This has been tested with
the Doom I shareware WAD and the Doom II (commercial) WAD. If used with
the Doom II (or registered Doom I) WAD, more sounds will be converted,
giving you a more doomed feel, but it will work to a large degree on
the shareware version.
This also attempts to map some Doom I/II sounds in place of Marathon
sounds.
"3" will bring up a dialog in which you should select a COPY of your Music
file. This will overwrite the entire file. (I suppose I could've just
had it ask WHERE it wanted the new music file, but I felt lazy. Later.)
This works with Doom I (shareware and registered) and Doom II WADs.
HOWEVER: Sometimes when the music starts over on a level (ie: at the
end, it loops back to the beginning) Marathon freezes. If anyone out
there knows a QT2 guru who can figure this one out, let me know.
This may just be a QT2 bug. Or a Marathon bug. But most likely its
my bug.
Also, this process is the slowest of all the conversion. It's QuickTime's
fault. It does a lot of disk thrashing while it builds the composite
music file. (If anyone knows how to avoid using a temporary file when
adding QT2 tunes to an in-memory movie, let me know.)
NOTE: This will crash with an Unimplemented Trap error if you try to
use this option without QuickTime (any version) installed.
NOTE: This crashes if you're not using QuickTime 2.0 or greater. This
is a bug and I'm looking into it. It should work under all QT versions.
This just copies the first 16 music "files" it finds in the WAD and
creates a music file for Marathon.
"4" Shows a pretty splash screen and gives a little credit to the people
who have helped me over the past 5 months.
------------------------------------------------------------------------------
This is an alpha, so use it at your own risk. Also, by using the program,
you release me from any liability in its use and assume such liability
yourself.
------------------------------------------------------------------------------
META 0.1a1 may be distributed for free on FTP sites and on-line services and
BBS's. It may not be sold or included on CD-ROM's without written consent
of the author.
==============================================================================
Peter J. Creath (pjcreath@princeton.edu) 3/15/95